
Pham Sirge
VersaTech Interstellar Ltd. SMASH Alliance
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Posted - 2006.11.19 10:25:00 -
[1]
Hi all,
I gave it a shot dont know how good it will be.
Quote:
Eve: Adventure in Universe 1.0
At its core eve is a real world, it contains people. Unlike other games Eve comprises of a set of tools which enable people to make choices about their style of play, you make choices about every aspect of your behaviour and in turn define the role of your avatar within the Universe.
Out of body but inside your mind. Some aspects of eve feel disconnected when first viewed namely the "pod pilot" aspect. This is because most other games try to force players to identify with a character model and force them down some narrow path e.g. Kill a big bad guy. This really isnĘt role-playing, it is a single path that all players follow with differing mechanics to allow participation, eve on the other hand gives players tools and their roles are defined by their behaviour for example a solo pirate and a corp. soldier use similar equipment/tools but their roles differ greatly in the motives and outcomes of their actions, a pirate will live for the ransom or the random gank while a corp. soldier will live for defence of their space and survival of their corp.
The ship in eve is considered your equipment similar to say your armour or horse in other games and not so much your avatar. It is the way you interact with the world but it tends to have more of a role as a manipulator for the abstract pilot than a body you would loose.
Skills vs Skill. The eve skill system comprises of a time based learning system independent of the in game time, this neatly avoids the problems associated with mindless grinding/macroing, while it appear to maintain a sort of pecking order for older players it doesn't largely because time is invested is not linearly returned, Level 1-4 = 80% of possible bonus with level 5 providing 20% each level is exponentially longer(Times 5 each level aprox E.g. 12 min, 1 hour, 5 hours, 1day 1 hour, 5 days 5 hours) to train for meaning that someone who has years ahead you, will in most cases only get a 20% benefit difference because of their skills and that is usually completely negated by increased numbers, for example: 2-3 low skill point characters (say 2 mill sp) are more dangerous than a 30 mill sp character.
In addition to pure in game skills a player learns to play the game better(skill) and as a result becomes better a newbie eBay buyer will die because they donĘt understand that having high sp doesnĘt equate a good player (unlike most other games), game play is an investment mechanic learning when to fight and when to run are hugely important no in game skills investment will ever turn a Low level hauler into a battleship killer. Also no battleship will ever be able to complete with the hold of a hauler.
WTS Wood Club 3s. I'd say a good 90% of equipment has its use within eve just because you can use something larger doesnĘt necessarily make it better, this one aspect I find the most interesting in eve, I remember in other games you find a new piece of equipment check if its better than the stuff you already have and dump/keep it, Its stupid most equipment ends up on a scrap heap. Eve on the other hand almost everything can be fitted on something and be useful. Price plays a huge part, if you are going out and plan to loose your ship fit cheap equipment, if you are fighting for you life fit expensive. Its all useful.
P.S. Feel free to edit as see fit.
, <VTIL> Pham Sirge
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